![]() EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs. The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product. Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing. I will update the News section when I do modifications to the tool. So be sure to check it from time to time. If you find any bugs, or inconsistencies in the data, please leave a message in this topic (or ). I will come read it often and try to fix the bugs as soon as possible. Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can. Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur. You can get the tool. Version 7.1.9 is now available! List of features available so far: • Show the list of structures required for any item that can be produced on a planet. • Switch to orientation of the Production plan tree. • Show the information of each structure (Name, cycle time, CPU required, Powergrid required, planets.) • Show the cost of setting up the structure required for the Production plan. • Show the planets type that can fit the Production plan. • The Cost panel can be used to add/remove structure from the total cost. • You can now plan your planets. Add planets and structures to it. Save your setup and load it again later. • Also listing POS Fuel for Normal, Medium and Small POS • You can virtually run your planets to exhaustion and see how much you produced and wasted, as well as the left over. • Notifications: you configure the tool for notifications when cycles start, end or when a facility runs out of resources. • Pricing: the tool can now retrieve data from EVE-Central for planetary products by region. It also calculate the average profit that you can make depending if you buy or produce yourself the components. • Reverse Lookup. Check the planets you want to use and see what you can produce with them. • Find planets in systems by Range and use them in the Reverse Lookup • Automatically check for updates when starting • Now supporting the new Extractors with heads • Reverse lookup can filter products by level • Reverse lookup shows the minimum number of planets needed. • Compute duration until preset day/hour • Filter systems by security level • Filter systems by having or not stations • Double click on Find results will open a browser to the EVE Dotlan map of the selected system • Contains the WH systems • Suggestion algorithm for best level 2 product to setup on a planet • Added current cycle display in Planet Data popup • Added support to pre-fill Storages (Storage Facility, Launchpad) • improvements to the Run algorithm to make it more robust and take into accounts the pre-stored Resources. P5 Dungeons First Look! EVE Online| Twitch TV Streaming Tool (Problems) EVE Online| Mobile Scan Inhibitor - Rubicon 1.1. Lets Play Eve Online: Retribution - Moon Mining, Planetary Interaction, and Abandoned PoS's Lets Play Eve. Nifty looking tool, a few feature requests i could recommend would be allowing more than 6 planets to be planned as some ppl run multiple PI alts to extract with. Also with the run times maybe a way to set 1 extractor to pull two materials? It's pretty easy to go P0->P2 all on one planet and pull enough material from 1 extractor alternating between the two items needed. Hi, Thanks for your input. You can actually go beyond 6 planets. On the ' Planets Plan' tab, select ' --' in ' Interplanetary Consolidation'. That unlock the 'Unlimmited' planets mode. As for allowing 1 extractor to pull 2 materials, I do not think will implement it. The reason being that I try to get that tool as near to the ingame mechanism as possible. The way you have 1 extractor pull 2 materials is having you go and change it manually. (ingame) As it requires your interaction it defeats the principle of automation. It is true that I authorize unlimited number of planets. But that is to take into account people running PI on multiple characters/accounts. Still I appreciate the suggestion. Any suggestion is welcomed and will be considered.
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